Summary When one strips away all of the confusing acronyms and jargon, the object technology approach is nothing more than a method, an approach to systems design which can be implemented without any changes to existing software technology. Programmes written in OOP technique are marginally easier to test, manage as well as maintain.
The new objects may inherit data attributes from one, or many other objects. Here are some of the benefits of the object-oriented approach: When a new object is created, it will automatically inherit the data attributes and characteristics of the class from which it was spawned.
The size of programmes developed with OOP is larger than the procedural approach. When programmers step in to change it, the text eventually becomes disorganized and harder to follow. Object-oriented system promise to be far more reliable than traditional systems, primarily because new behaviors can be "built" from existing objects.
Once a major vendor begins conforming to a standard, it can become impossible to retrofit their standard to conform to another standard. Object-oriented Development is not yet completely accepted by major vendors - Object-oriented Development has gained some market respectability, and vendors have gone from catering to a "lunatic fringe" to a respected market.
Improved Reliability and Flexibility: Some will say that they can reuse much of the object-oriented code that is created for a system, but many say there is no more code reusability in object-oriented systems than in traditional systems.
Here is an actual example from the popular IDMS database: The new object will also inherit the data and behaviors from all superclasses in which it participates. Wide-scale object-oriented corporate systems are still unproved, and many bread-and-butter information systems applications i.
OOP software techniques break programs into functional blocks called objects, making frequently needed features such as control buttons, database management and math easier to use and share among programmers. Sometimes, the relation among the classes become artificial in nature.
Since the parallel development of classes is possible in OOP concept, It results in the quick development of the complete programmes. However, these are just promises and in the real world some users find that the object-oriented benefits are not as compelling as they originally believed.
Object-oriented system tend to model the real world in a more complete fashion than do traditional methods. We can reuse the classes that are already created without writing them again and again.
Because objects can be dynamically called and accessed, new objects may be created at any time. Since everything is treated as objects in OOP, the programmers need proper skill such as design skills, programming skills, thinking in terms of objects etc.
Other will say that the object-oriented method is only for graphical workstation systems, and that there is no pressing need for object-oriented system within mainstream business systems.
Since larger in size, that means more instruction to be executed, which results in the slower execution of programmes.
OOP approach offers the reusability of classes. The object-oriented approach does give the ability to reduce some of the major expenses associated with systems, such as maintenance and development of programming code.
Advantages of Object Oriented Programming Language: Objects are organized into classes of objects, and objects are associated with behaviors.This reading discusses advantages and disadvantages of object-oriented programming, which is a well-adopted programming style that uses interacting objects to model and solve complex programming tasks.
Pitfalls of Object-Oriented Development [Bruce F. Webster] on killarney10mile.com *FREE* shipping on qualifying offers. This guide looks at the development cycle of OOP, bringing its snares and shortcomings into focus to help /5(6).
Object-oriented Development is not a technology - Although many advocates are religious in their fervor for object-oriented systems, remember that all the "HOOPLA" is directed at the object-oriented approach to problem solving, and not to.
You do not need to know how some piece of software works in order to use it: You. Also, create a "broadcast" object that delegates commands to all object in collections and then you can have "for each object do A, for each object do B, for each object do C", in OO, too.
ADDED: It has nothing to do with OOP, design a .Download